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AI Insights · Timothy · January 2024

Top 5 Geolocation Games Performance in Central America in Q4 2023

Explore the performance trends of the top 5 geolocation games in Central America for Q4 2023, including downloads, revenue, and active users.

Top 5 Geolocation Games Performance in Central America in Q4 2023

In the fourth quarter of 2023, the top 5 geolocation games in Central America demonstrated varying performance trends across downloads, revenue, and active users. Let's dive into the detailed data provided by Sensor Tower.

Pokémon GO from Niantic, Inc. experienced fluctuations in weekly revenue, peaking at approximately $84K in late September and ending the quarter with around $45K in the week of December 25. Weekly downloads saw a significant spike in mid-October, reaching 63K, before stabilizing around 31K towards the end of the quarter. Active users showed a general decline from 3.5M in late September to about 2.8M by the end of December.

Monster Hunter Now, also from Niantic, Inc., saw a gradual decrease in weekly revenue, starting at $7.7K in late September and stabilizing around $5.1K by the end of December. Downloads dropped sharply from 10K in late September to just a few hundred by December. However, active users remained relatively stable, with a slight increase from 46K in late September to around 50K by the end of the quarter.

Jurassic World Alive by Jam City, Inc. had a mixed quarter. Weekly revenue varied, peaking at $4.8K in late December. Downloads saw a notable peak of 9.6K in early November before settling around 4.8K by the end of December. Active users showed a similar trend, peaking at nearly 30K in mid-October but ending the quarter at around 23K.

Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company maintained a steady weekly revenue, hovering around $1.6K throughout the quarter. Downloads were relatively stable, with minor fluctuations, ending the quarter at approximately 2.4K. Active users remained consistent, averaging around 10K throughout the quarter.

Pikmin Bloom, another title from Niantic, Inc., experienced low revenue, peaking at about $1K in late December. Downloads were minimal, with the highest being just over 1K in early October. Active users saw a decline from 28K in late September to around 23K by the end of December, with a brief increase to 26K in mid-December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024